Audio Visualiser Plugin documentation
Audio reactive visualizers and expressions for DaVinci Resolve, from the ground up.
Product pageConverterUpdated 25 August 2026
How it works
DaVinci Resolve gives Fusion almost no access to audio. Rather than fight that, the Audio Visualiser Plugin sidesteps it: the Converter turns your audio file into an image, and Fusion is very good at images.
That image is a spectrogram. The horizontal axis is time and the vertical axis is frequency: left to right moves through your track, up and down moves through the frequencies, and how bright a pixel is tells you how loud that frequency was at that moment. Everything the plugin needs is in there.
Because it is just an image, everything Fusion can do to an image you can now do to your audio. That is where the equalizers, the frequency filters and the time effects come from. They are image operations that happen to be operating on sound.
The image on its own never moves. The Player is what walks across it over the length of your timeline, and the Converter turns whatever the Player is currently reading into something a visualizer can draw.
On performance: the plugin is designed for real-time playback and the internal parts do run in real time. If you see lag it is the visualizer doing the drawing, not the engine reading the audio. Some visualizers are cheap and some are expensive, so which one you pick decides your playback speed.
The Probe runs in real time too. What slows down is Resolve itself: the more parameters you wire the Probe into, the more expressions Resolve has to evaluate every frame, and past a certain point that is where the lag comes from rather than from the plugin.
The signal chain
Converted imageTime effects (optional)vz_PlayerFrequency effects (optional)vz_ConverterVisualizerEffects (optional)Quickstart
- 1
Convert your audio
Run your audio file through the Audio Visualiser Converter. It reads your track and your project frame rate and writes out a single image. Keep an eye on the length guidance further down this page.
- 2
Import the image and add vz_Player
Bring the converted image into your Fusion composition and connect it to vz_Player. Nothing animates until you do this, because the image itself is static. The Player reads it left to right between your composition Start and End frames.
- 3
Match the lengths
Your composition or clip has to be the same length as the converted audio. If it is not, the visualizer drifts further out of sync the longer it plays. This is the single most common reason a first attempt looks wrong.
- 4
Add vz_Converter
Connect the Player output into vz_Converter. This turns the animated frequency data into the form every visualizer expects. One Converter can feed as many visualizers as you like.
- 5
Add a visualiser and merge it
Connect the Converter into any vz_Vz node and it starts reacting immediately. Merge the result over your footage however you normally would. That is a working visualizer; everything else on this page is shaping it.
Installation
Preparation
- 1Download and extract the "sh4rk's Audio Visualiser Plugin" package.
- 2Open DaVinci Resolve.
- 3Create a new timeline and navigate to the Fusion page.
Automatic install
- 1Open the extracted folder and drag the installer.lua file from the Installer folder into the nodes area.
- 2Follow the prompts to complete the automated installation.
- 3Restart DaVinci Resolve.
- 4To verify, open the Fusion page and press Shift + Space and search for 'vz_'.
Manual install
- 1From the extracted folder, open the Macros folder.
- 2Copy the 'Audio Visualiser Plugin' folder.
- 3Navigate to your DaVinci Resolve Macros Folder.
- 4Create a new folder named 'sh4rk'.
- 5Paste the folder you copied into the 'sh4rk' folder you just created.
- 6From the extracted folder, open Macros\Fuses and copy the 'sh4rk_info_encrypted.fuse' file.
- 7Paste the copied file into your DaVinci Resolve Fuses Folder.
- 8Restart DaVinci Resolve.
- 9Return to DaVinci Resolve, open the Fusion page, and press Shift + Space to search for 'vz_'.
Editions
- Free edition
- Every Fusion node on this page is in the free edition. All 72 of them, including all 35 visualizers, every equalizer, and the Probe with full expression access. Nothing on this page is paywalled.
- Full edition
- The full edition brings the whole system onto the Edit page as presets, so you can do all of this without Fusion.
Core nodes
Converted imageTime effects (optional)vz_PlayerFrequency effects (optional)vz_ConverterVisualizerEffects (optional)The core nodes. vz_Player and vz_Converter are what every visualizer needs. The 2 Probe nodes are only needed when you drive parameters with expressions, which includes the post effects further down.
- vz_Player
- Animates the converted image across your timeline, using the Start and End frames of your composition so the timing lines up with the audio. It also has a bake function that writes its animation out to normal DaVinci Resolve keyframes, which is what lets you cut and trim the clip.Pause playback before you bake. If the playhead is moving, Resolve bakes from wherever it happens to be and the result is out of sync. After baking you can trim from the left and right edges, but do not slide the clip along the timeline unless the audio moves with it.
- vz_Converter
- The standard converter. Takes the animated data from the Player and puts it in the form every vz_Vz visualizer reads. It can also drive a Displace node directly, which is how you build your own visualizers out of arbitrary imagery. Every built-in visualizer works this way.
- vz_ConverterProbe
- Outputs 10 frequency sliders you can read from Fusion expressions. This is what makes it open ended: instead of drawing a visualizer, you use the audio to drive any animatable parameter in Fusion. Shakes, zooms, color, speed ramps, anything. It reads from the Player, and its output does not need to connect to anything.
- vz_ConverterProbeRange
- The Probe with a single slider instead of ten, plus a control for which frequencies feed it. Use it when you only care about one thing, say the kick, and would rather not work out which of the ten inputs it lands in.
Time effects
imageTime effectvz_PlayerThese go BEFORE the Player. They change how the audio behaves over time, which is only possible while the data is still a static image and the whole track is visible at once.
- vz_T.Delay
- An echo. Repeats earlier values so a hit leaves a repeating tail behind it. Good for giving a sharp, dry sound something to trail off into.
- vz_T.Reverb
- A smooth decay rather than a repeat. When a sound cuts off hard, the visualizer eases down instead of snapping.
- vz_T.Smoothness
- Smooths the audio data over time. Use it when a track is too aggressive and the visualizer animates faster than the eye follows. Long tracks already play back smoother than short ones, because past the recommended lengths the engine interpolates missing detail; this node adds smoothing on top, it does not fix that.
Frequency effects
vz_PlayerFrequency effectvz_ConverterThese go AFTER the Player and BEFORE the Converter. By this point the audio is already animating, so all that is left to change is which frequencies matter. They will technically work after the Converter, but it costs more to process and the Probe will not see your changes.
- vz_F.EQ
- The classic, and the fastest. Push or pull bass, mids and highs, lift everything at once, or use the gamma to make only the loud moments register.
- vz_F.EQ2
- A parametric equalizer, the kind you know from FL Studio or any other DAW. Use it when three bands are not enough.
- vz_F.EQ3
- The same idea as EQ2 but accurate to every adjustment you make, at a slightly higher processing cost. Use it when EQ2 is close but not quite responding the way you set it.
- vz_F.FrequencyRange
- A fully adjustable high pass and low pass. Isolate a range, or feather the edges of a visualizer so it fades to still instead of stopping abruptly.
- vz_F.GradientEQ
- EQ3 with a gradient instead of an EQ curve. White is full volume, black is silence, so you paint the response rather than dialing it in. Same accuracy, different way of thinking.
- vz_F.Noise
- Adds noise to the frequency data. Use it when a visualizer looks too clean or uniform and you want randomness in it.
Visualizers
vz_ConverterVisualizerConnect the Converter output and it works. There is nothing to configure to get a picture. 35 ship with the plugin, and the names describe exactly what you get, so the list below is faster than reading all 35.
Some of the visualizers
- Spectrum
- The default visualizer
- BarWave
- The wave drawn as little bars
- LineWave
- Continuous lines making the visualizer
- ShapeWave
- Makes a wave out of the shape you feed it
- ShapeLineWave
- Like ShapeWave, but shapes go into lines like LineWave
- Wireframe
- Drawn as a wireframe
- Siri
- Looks like the Siri waveform
- Gradient / GradientHorizontal / GradientVertical
- Colored by a gradient, in that direction
- Noise
- Noise added for detail
- Distorted / Dotted / Stripes
- The same wave, styled that way
All 35 nodes
- vz_Vz.BarWave
- vz_Vz.BarWaveDistorted
- vz_Vz.BarWaveGradientHorizontal
- vz_Vz.BarWaveGradientVertical
- vz_Vz.BarWaveNoise
- vz_Vz.BarWaveNoiseGradientHorizontal
- vz_Vz.BarWaveNoiseGradientVertical
- vz_Vz.BarWaveStripes
- vz_Vz.BarWaveTaperEllipse
- vz_Vz.BarWaveTaperNGon
- vz_Vz.BarWaveTaperRectangle
- vz_Vz.BarWaveTaperStar
- vz_Vz.BarWaveTaperTriangle
- vz_Vz.LineSpectrum
- vz_Vz.LineWave
- vz_Vz.LineWaveDistorted
- vz_Vz.LineWaveDotted
- vz_Vz.LineWaveGradientHorizontal
- vz_Vz.LineWaveGradientVertical
- vz_Vz.ShapeLineWave
- vz_Vz.ShapeLineWaveEllipseGradient
- vz_Vz.ShapeLineWaveNgonGradient
- vz_Vz.ShapeLineWaveRectangleGradient
- vz_Vz.ShapeLineWaveStarGradient
- vz_Vz.ShapeWave
- vz_Vz.ShapeWaveEllipse
- vz_Vz.ShapeWaveGradient
- vz_Vz.ShapeWaveNgon
- vz_Vz.ShapeWaveRectangle
- vz_Vz.ShapeWaveStar
- vz_Vz.ShapeWaveTriangle
- vz_Vz.Siri
- vz_Vz.Spectrum
- vz_Vz.WireframeShapeWave
- vz_Vz.WireframeWave
Visualizer effects
visualizerEffectThese go after a visualizer and reshape or restyle it. vz_Fx.WarpCircle is the one most people want first: it bends a straight visualizer into a ring. The Converter can blend the edges so the seam does not show.
- vz_Fx.WarpCircle
- Bends the visualizer into a circle.
- vz_Fx.WarpCylinder
- Wraps the visualizer around a cylinder.
- vz_Fx.WarpSphere
- Wraps the visualizer around a sphere.
- vz_Fx.MirrorWave
- Mirrors the wave vertically.
- vz_Fx.FastGlow
- A cheap glow, tuned for playback speed.
- vz_Fx.Rays
- Casts rays from the visualizer.
- vz_Fx.SolidFill
- Fills the visualizer with a solid color.
- vz_Fx.HorizontalGradient
- Colors the visualizer with a horizontal gradient.
- vz_Fx.VerticalGradient
- Colors the visualizer with a vertical gradient.
- vz_Fx.RadialGradient
- Colors the visualizer with a radial gradient.
- vz_Fx.TimeColorize
- Adds color effects based on time, like leaving color trails behind the movement.
- vz_Fx.TimeWarpRGB
- Offsets the RGB channels over time.
- vz_Fx.LEDEllipse
- Renders the visualizer as an LED wall of ellipses.
- vz_Fx.LEDRectangle
- LED wall made out of rectangles.
- vz_Fx.LEDTriangle
- LED wall made out of triangles.
- vz_Fx.LEDStar
- LED wall made out of stars.
- vz_Fx.LEDNgon
- LED wall made out of n-sided polygons.
- vz_Fx.LEDText
- LED wall made out of text.
Post effects
Your footagePost effectThese do not draw a visualizer. They apply an audio reactive effect to footage you already have, so you put them after your footage rather than after a Converter. They read the Probe through expressions, which means the Probe does not need to be connected to them at all.
- vz_PVz.Zoom
- Zooms the image in time with the audio. One of the two that are known safe.
- vz_PVz.ZoomBlur
- Zoom blur in time with the audio. Also known safe.
- vz_PVz.Shake
- Shakes the image in time with the audio.Save and back up before using. See the note below.
- vz_PVz.Glow
- Glow driven by the audio.Save and back up before using. See the note below.
- vz_PVz.ColorCorrector
- Color correction driven by the audio.Save and back up before using. See the note below.
- vz_PVz.Vignette
- Vignette driven by the audio.Save and back up before using. See the note below.
Expressions
vz_ConverterProbe exposes ten fixed frequency bands you can read from any Fusion expression. They are real Hz bands, laid out like a parametric EQ, so you can find the kick or the snare and target just that. Connect the Probe after the Player and leave it there; it does not need to feed anything.
vz_ConverterProbe.Input2 bassvz_ConverterProbe.Input11 treble
Right click any animatable parameter, choose Expression, and reference an input. Input2 is the bassiest band and Input11 is the most treble, with the other eight spread across the range in between.
- Because it is an expression rather than a connection, one Probe can drive as many parameters as you want across the whole composition.
- Anything animatable is fair game: position, rotation, scale, blur, color, camera shake, particles, speed ramps, text, literally anything.
- Back up your project regularly while working with expressions. DaVinci Resolve can corrupt a project when they are in use, and the cause is still unknown.
Audio length
The converted image can only hold so much timing information, and the ceiling depends on your frame rate and whether you are on Resolve Studio. Stay inside these and you get every moment of your audio. You can go to roughly double them and it will still work, but the timing detail thins out and the movement starts to feel smoother than it should.
| Frame rate | Resolve (free) | Resolve Studio |
|---|---|---|
| 23.976 | 2m 40s | 22m 15s |
| 24 | 2m 40s | 22m 13s |
| 25 | 2m 33s | 21m 20s |
| 29.97 | 2m 08s | 17m 48s |
| 30 | 2m 08s | 17m 47s |
| 48 | 1m 20s | 11m 06s |
| 50 | 1m 16s | 10m 40s |
| 59.94 | 1m 04s | 8m 54s |
| 60 | 1m 04s | 8m 53s |
These are limits of DaVinci Resolve itself, not of the plugin, and the Free and Studio columns reflect the image size each one allows. Version 1.2.0 added interpolation so longer tracks still work: the movement gets smoother instead of laggy, at the cost of timing precision. Avoid extreme lengths such as ten hours or more.
Troubleshooting
The visualizer drifts out of sync
Your composition or clip is not the same length as the converted audio. Match them. Keep the visualizer directly above its audio on the timeline, and use the Player Time Offset for small corrections.
Baking moved everything out of sync
Playback was running when you baked. Pause first, then bake. After baking, trim from the edges rather than sliding the clip, because the animation is pinned to where the audio sits.
Resolve crashed or the project will not open
Every post effect except vz_PVz.Zoom and vz_PVz.ZoomBlur can trigger this, and so can heavy expression use. It is an unresolved DaVinci Resolve bug rather than something the plugin can work around. Turn on automatic backups, save often, and render intermediates when you are relying on those nodes.
A long track animates smoother than expected
Expected past the lengths in the table above. The converted image no longer has room for every moment, so the engine interpolates the missing detail and the movement loses timing precision. If you need every moment exact, keep the audio inside the recommended lengths.

